No need to dwell on the gut-wrenching mistakes of my World Cup fantasy campaign. I am completely over picking Max Malins over five-try Henry Arundell for England’s thumping win over Chile. Plumping for Shannon Frizell, who copped an early yellow card, instead of Ardie Savea ahead of the final? Totally forgotten.
A new Six Nations brings with it another official fantasy game, which is slightly different from the one that had me tearing my hair out in France. Why, oh why did I captain Matthieu Jalibert instead of Damian Penaud for the hosts’ defeat of Namibia? Never mind, here are some tips for the Six Nations.
How to select players
Users are given a budget of 24src stars to pick a starting line-up from all six squads. The most expensive players, James Lowe and Damian Penaud, cost 2src stars, and all of them have been categorised by position. You need three back three players, two centres, a fly-half and a scrum-half in the backline. Up front, the pack must be made up of three back-rowers, a pair of locks, two props and a hooker. Do not get hung up over tighthead and loosehead props if you do not want to. There does not need to be one of each.
As for bonus roles, the captain tag does what it has done in most fantasy games across sports down the years; it doubles that player’s score. A very interesting wrinkle for this Six Nations game, which adds a strategic element, is the ‘supersub’ chip. This triples the points of an additional player that comes off the bench. However, if that player starts, they will only return half of the points they earn.
How to score points
The Six Nations game is more stripped back than the World Cup one. That said, as well as metrics like tries, assists, tackles and turnovers, the scoring index includes 5src:22 kick
…. to be continued
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